The goal of this project is the implementation of “Game Of Life” in Java, both in a sequential and parallel way. For the parallel implementation of the game, Java’s threads and a CyclicBarrier, the Skandium framework and the new stream features of Java 8 have been used. The project has been realized using a Map skeleton, and tests have been performed to observe how a parallel implementation of the application could improve the performances. The tests have been performed on two different machines, a Xeon E5-2650 @2.00GHz with 8 cores and 16 threads whose credentials have been provided during the course’s classes, and on an Intel i7 4790k @4.00ghz with 4 cores and 8 contexts (Results and graphs of the latter may be found in the Statistiche folder of the project archive).
Usage The software will be distributed in a tarball archive which will contain the main folder with all the needed files to compile and execute the application. The software can be compiled and packed automatically by means of Apache Ant. By simply calling the ant command, the whole project will be compiled and packed in a jar file, and stored inside a jar folder.
tar –xvzf GameOfLife.tar.gz Cd GameOfLife ant
After the jar file is created it will be possible to execute the software by using the command:
java –jar jar/GameOfLife.jar
The above command (or by adding the –h, –help parameter) will show the following menu:
_______ _______ __ __ _______ _______ _______ ___ ___ _______ _______ | || _ || |_| || | | || | | | | | | || | | ___|| |_| || || ___| | _ || ___| | | | | | ___|| ___| | | __ | || || |___ | | | || |___ | | | | | |___ | |___ | || || || || ___| | |_| || ___| | |___ | | | ___|| ___| | |_| || _ || ||_|| || |___ | || | | || | | | | |___ |_______||__| |__||_| |_||_______| |_______||___| |_______||___| |___| |_______| usage: GameOfLife [-g] [-h] -i <1000> -n <30> -s <10x10,50x50,800x800...> [-t <4>] [-v <seq, mt, sk, j8>] -g,--graphics Display graphics, disabled by default -h,--help Print help message -i,--iterations <1000> Number of iterations for every board -n,--number <30> Number of times to execute the test -s,--size <10x10,50x50,800x800...> Boards sizes, in the form HxW -t,--threads <4> Maximum number of threads. If not specified, uses all available threads -v,--version <seq, mt, sk, j8> Version of the game to execute. If not specified executes all possible versions (test) and print a file with all the results
- -g , –graphics: It’s an optional parameter and it will show a Jpanel window for a graphical representation of the game board
- -i, –iterations: It’s a required parameter, it specifies the amount of game steps to execute for each board size
- -n, –number: It’s a required parameter and it specifies the amount of times to repeat the whole testing phase, so, each version of the game will compute I (iterations) steps on each of the specified board sizes, this whole process will be then repeated n (number) times, and the final average will be computed among all the obtained times
- -s –size: It’s a required parameter and it specifies a list of board sizes on which the tests will be executed
- -t, –threads: it’s an optional parameter, and it specifies the maximum number of threads to use for the execution. If it’s not specified, all the available threads will be used, starting from a single thread execution to an execution that will take advantage of all of the available threads on the machine. It’s used for debugging or special testing purposes.
- -v, –version: It’s an optional parameter and it specifies which version of the game to launch. If it’s not specified, all the possible versions of the game will be executed during the testing phase.